jenkins pipeline tutorial

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A docker-based Jenkins pipeline workflow.

terms of continuous integration, we choose Jenkins. Jenkins is an open source software, with a number of excellent plug-ins, relying on these plugins, we can complete a number of cycles, tedious, complex tasks. For example, the ongoing release we share today, although Jenkins solves our tedious and complex cyclical operations, does not address our need to build

Jenkins && Pipeline public/private Key errors

1. Jenkins Test configuration failed: Jenkins.plugins.publish_over. bappublisherexception:failed to connect and initialize SSH connection. Message: [Failed to connect sessions for config [Prop-idm.dxctech.tk-tianxia]. message [Auth fail]] Solution: run cmd as below: [TX@PROP-IDM. ssh]$ cat id_rsa.pub >> Authorized_keys 2. Pipeline failed Node (' slave1 ') {Stage (' Update IDM version ') {Sshagent (cr

Jenkins pipeline parallel execution of task flow

The author describes how to perform parallel tasks in declarative pipeline in the article "Jenkins performs tasks in parallel in declarative pipeline." A while ago, Jenkins released the 1.3 version of the declarative pipeline (declarative

Jenkins Integrated pipeline,ansible Process

1. Configuring the Jenkins EnvironmentCommand refer to the previous article "Docker Build Jenkin". Single-Machine deployment. In this example. Jenkins,ansible installed on the same machine.Jenkins needs to configure/etc/sudoers. Also need to give/bin/bash, as well as Jenkins's home directory under. SSH requires a copy of the ansible SSH private key1. Configure/etc/sudoersRoot all=(All) all# add

Jenkins Pipeline Primer to Master series articles

JENKINS2 Primer to Master series articles.Jenkins2 Download and launchJENKINS2 Plug-in installationJenkins2 HellopipelineJenkins2 Pipeline IntroductionJenkins2 JavahelloworldJenkins2 Groovy Getting StartedJenkins2 Pipeline Getting StartedJENKINS2 Pipeline AdvancedJenkins2 JenkinsfileJenkins2 MultibranchJenkins2 Jenkinsfile and loadJenkins2 Groovy Script Reference

Jenkins easy to use tutorial

, once your git repository receives a new submission, it triggers the pipeline operation, and the following figure is the running state of the jenkinsfile example above, and you can see that when you run to the sanity check this step, you need to manually trigger whether or not to perform the following actions.Let's summarize, this tutorial is mainly about the following aspects:

Manual deployment of Jenkins project script configuration tutorial, jenkins script

Manual deployment of Jenkins project script configuration tutorial, jenkins script Generally, after a company project is completed, it needs to be deployed to the test environment, where testers perform tests. After a BUG is detected through the test, the developers modify the code and re-deploy the test environment, currently, the company provides

Win32 Assembly tutorial 12 Pipeline operations

hwritepipe handles of pipelines 1 and 2. The following is an example program. This program is an extension of the example in Process Control in the previous tutorial. If you are unfamiliar with Some APIs, read the previous tutorial first. Source program-compile source file Debug equ 0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>; Programmed by Luo yunbin, bigluo@telekbird.com.cn; Websit

GStreamer Basic Tutorial 08--pipeline Quick access

Goal The pipeline created by GStreamer does not need to be completely closed. There are several ways to send data to pipeline at any time, or to remove it from the pipeline. This tutorial shows you: How to send external data to pipeline How to get the data out of the

Jenkins installation tutorial

1. Download the MSI file first Jenkins download link: https://pan.baidu.com/s/1SACKNgW7OZrJoXMRDhsJxQ extract code: 94b9 2. Installation Unzip the jenkins-2.9.1.msi file, double-click to run and install it. 3. Enter Jenkins: After successful installation, enter http: // localhost: 8080/Jenkins in the browser to

Directx11 tutorial (53) scheduling and execution of d3d11 pipeline (8) GS

In the previous tutorial, we analyzed the shader pipeline combination execution process of the VS-PS, this chapter we analyze the pipeline execution process of the VS-GS-PS, mainly GS stage hardware he Ru scheduling. References: http://fgiesen.wordpress.com/2011/07/01/a-trip-through-the-graphics-pipeline-2011-part-8/

"GStreamer Development" GStreamer Basic tutorial 03--dynamic Pipeline

This tutorial introduces a new way to create pipeline-created in the run, rather than at the end of a one-time creation before running. Introduced The pipeline in this tutorial are not all created before the run is complete. Relax, there's no problem with this. If we do not do more in-depth processing, then the data wi

Redis Tutorial (13): Pipeline detailed

time, and if it is based on the actual network interface, then the performance improvement of the pipeline mechanism is even more significant. Require ' RubyGems ' require ' Redis ' def bench (descr) start = Time.now yield puts "#{descr} #{ Time.now-start} seconds " end def without_pipelining r = redis.new 10000.times { r.ping } End def with_pipelining r = redis

Directx11 tutorial (13) d3d11 pipeline (1)

Starting from this tutorial, we pause coding. First, let's take a look at the d3d11 pipeline. These pipelines do not involve specific hardware, but focus on understanding the pipeline implementation that supports d3d11. References: Http://fgiesen.wordpress.com/2011/07/01/a-trip-through-the-graphics-pipeline-2011-part-1

Directx11 tutorial (16) d3d11 pipeline (5)

, many stream cores are executed in parallel. Each stream core processes a vertex's vs shader computing. From our vs shader code, we can know that it mainly performs space conversion. // Change the position vector to be 4 units for proper matrix calculations.Input. position. W = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices.Output. Position = MUL (input. Position, worldmatrix );Output. Position = MUL (output. Position, viewmatrix );Output. Positio

Jenkins continuous integration tutorial

Jenkins continuous integration tutorial During project development, if there are too many modules and complicated programs, system integration is inevitable. Here we will introduce the integration tutorial of Jenkins. This project takes a project under development as an example. The project is divided into a client and

Directx11 Tutorial (+) D3d11 Pipeline (2)

=264gb/s Some other PCIe devices and hosts, all through the PCIe bus, and then into the MMU (memory management Unit), and then into the hub, where the MMU is a general term, in different implementations, perhaps the MMU includes many blocks. The GPU and the host and other devices interact with the PCIe bus, the GPU and the host usually use PCIE2.0 Lane (the latest graphics card using PCIE3.0), upstream and downstream reached the 8gb/s, other slow devices, For example, display may only need 4lan

Jenkins Continuous Integration Tutorial

output path;2. Note : The output path only needs to be configured by WCF, other tiers do not need to be configured.4. Output path specificationThe WCF layer output path is as follows:Path requirements:/t:resolvereferences; compile/t:_copywebapplication/p:configuration=release/p:webprojectoutputdir=E:\ITOO4.0_Publish\ Basicsystem\basicstudent\itoo. Student.server/p:outputpath=E:\ITOO4.0_Publish\basicsystem\basicstudent\itoo. Basicstudent.server\binThe red part of the naming requirements are con

Linux jenkins deployment tutorial, linuxjenkins

Linux jenkins deployment tutorial, linuxjenkins Jenkins was formerly known as hudson. The former is an open-source free version, and the latter is used for the commercial version. Install jdk (the installation package can be downloaded directly from the official website) tar -zxvf jdk-8u151-linux-i586.tar.gzmkdir -p /usr/java/mv jdk1.8.0_151 /usr/java/ Add export

Directx11 tutorial (14) d3d11 pipeline (3)

Now let's start learning some CP (command processor) knowledge. References: Http://fgiesen.wordpress.com/2011/07/01/a-trip-through-the-graphics-pipeline-2011-part-3/ CP (command processor) should be the front-end block of GPU. It extracts the command Packet Generated by UMD from the command buffer in video memory, such as status setting and drawindex, then translate them into specific operations of the GPU backend block and send these operations t

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